Q&A with Green Box Gaming Ep 1: The Beef and Cheddar Chums
In this episode, we take a quick break to answer some of your questions and talk about our aspirations for Delta Green and future projects over a casual roast beef sandwich.
In this episode, we take a quick break to answer some of your questions and talk about our aspirations for Delta Green and future projects over a casual roast beef sandwich.
After discovering a possible solution to the Bad House problem, the team must decide whether or not to embrace the unnatural.
New clues lead down a seemingly mundane path to something unexpected.
As the team heads out of town to lick their wounds, they discover that they are being watched from all sides.
Looks like the team has a fight on their hands!
As the team rushes to deal with Herbert's injuries, and unexpected visitor throws a wrench in their plans.
With the potential loss of civilian life on the line, the crew heads into The Bad House!
With one of their own in the wind, Herbert and Axel rush to the Bad House to try to contain things.
With new leads, the team gets creative to get to the bottom of some of the strange deaths in Meadowbrook.
Alice and Axel are "assigned" a new teammate who may be exactly what they need to track down the info on the Bad House.
With the investigation beginning in earnest, Alice and Axel accidentally step off into this mystery in a way they never could have guessed.
Alice and Axel begin to dig into the dark and strange history of the Spooner house and discover that their skillset may not be the best for this approach.
As Axel and Alice start their investigation, they unexpectedly discover more leads than they hoped in this sleepy town.
In this new side operation, Brad takes the reigns as handler for two new agents played by Dace and Joe to Meadowbrook, NJ to investigate a very very bad house.
Leon, Tamp, Polo, and Blaze descend into the sepulcopolis and know not what challenges stand between them and freedom!
The crew is all together in person for a DnD 5e onehot! Join characters Leon, Tamp, Polo, and Blaze as they do whatever is necessary to regain their freedom and make some friends along the way!
As the unnatural steps boldly into the human world Finnigan, Louis, and Walt fight for survival across Chicago in the blazing finale of our series of Reverberations!
With everything coming together all at once, the team prepares to blow this case wide open and learns that maybe it was better left shut.
As the team scrambles to track down Sally, an unexpected connection threatens to blow this whole case wide open.
As the crew zeroes in on their best lead on the illusive Sally, things go sideways quickly.
With a new teammate joining the investigation, our ragtag crew drill into their leads of the illusive Sally.
After finding some evidence that they are on the right track, our duo discovers further evidence of a clandestine meeting in the grocery.
After chasing their tales around the first clues in Chicago, Louise and Finnigan are back on track as they track down the source of the unnatural drug, reverb.
Louis and Finnigan continue to struggle to find a source of reverb and make a few mistakes along the way...
In this very special episode, the crew takes a quick detour from Impossible Landscapes as Gian steps up to the plate and begins a side operation for Joe and Dace!
With a fight on their hands and the city quickly approaching, the team must get creative to avoid certain death.
With their ship in motion, the team must trust their gut and hope to escape the notice of those who call Lake Hali home...
The remains of M-Cell stand in the remains of many lost cities as they awaken on the shores of Hali.
An uneasy alliance is formed as Buciek, Benedict, and Hank embrace the darkness once more.
With no time to process what has just transpired, what remains of the team retreats further into the labyrinth and straight into someone unexpected.
The team may have bitten off more than they can chew this time.
With the way forward "revealed" M-Cell must decide to which evils they entrust their fate.
The team arrives at the Whispering Labyrinth and learns quickly that this may not be a straightforward challenge.
The team leaves their companion with Charlie while they are taken to the Labyrinth but take an unexpected detour...
The crew finally settles in for an appointment they made with Charlie.
The team grapples with their broken minds while trying to chase down the bottle-bearing mannequin.
The crew has a mission to clean out the "broken" room, and their new companion may be the leg up they need.
As M-Cell tries to collect their wits before embarking on a new task, they make an unexpected ally and attract the attention of something strange in the night.
As M-Cell continues to explore the hotel, they make a deal with the management and encounter both old and new faces.
After retiring to their room to lick their wounds, the team get back into investigation mode in order to try to figure out what to do next in this unnatural "hotel."
With the team barely scraping by on their way to Hotel Broadalbin, its time to get to the bottom of a new mystery as they lick their wounds.
With their reality falling apart more with every step, the team desperately flees to the only (safe?) place they can!
The team is cornered as the gas-masked figures prepare to take them down! The chase is on!
As the crew arrives in Chicago to track down the source of the film, there's no way for them to know what awaits them at the theatre.
After their close call with Axel, the team sets their sights on the strange gasmask-wearing team that has been following them and begins to uncover some kind of truth.
With the strange police station in their sights and demonic "assistance," the team heads towards an encounter that hopefully won't prove to be their undoing.
With the strangeness of the nightworld pressing in all around them, the team strikes first and uncovers more than they bargain for!
With the authorities breathing down their necks and the unnatural beginning to move in all around them, M-Cell considers taking to a new city in order to track down leads on the film maker that might lead them closer to Carcosa.
With law enforcement closing in and the team beginning to connect the dots on a recent lead, they retreat to their "safe house" to compose themselves.
With new adversaries on the horizon and new mysteries at their feet in the form of a strange black music box, the team finds themselves scratching their heads as the unnatural and natural worlds come together to confound their progress.
With their confidence increased after their new discovery in the safehouse, M-Cell follows demonic guidance and returns to a previous haunt to discover new hints about the story and their place in it.
The team has some choices to make after the meeting with Ed Wist's lawyer leaves them questioning their would-be quest giver.
Looks like the cat is out of the bad and M-Cell is on the run when an unexpected "ally" come calling.
While M-Cell seeks refuge to lick its wounds, a subtle sense of dread is slowing boiling to the surface.
With the team back in Boston, Joe sits down with Brad, Dace, and Gian to talk about how far they've come in Delta Green and a little about where they are going.
With an unnatural entity breathing down their necks, the team must flee for their lives through the disorganized madness of the Backstage.
With their trust placed in Bael to help them escape the Night World, M-Cell gets ready for the show of their lives.
With their path forward unclear, Benedict and Hank set loose their resident occultist to do what he does best.
As the team embraces the oddness of their predicament, they advance into the unknown in search of the one who can help them escape.
As the patients gather for therapy, they don't know what's waiting for them in the group room or beyond.
As the team does their best to navigate the hospital they find themselves in, they come into contact with some new players that may prove useful to their escape.
M-Cell awakens in a strange yet familiar place where nothing is precisely as it seems...
With new threats breathing down their necks, the team scrambles to get to the core of their mission and find themselves more entangled than they ever imagined.
As the team delves into the unnatural influences of the King in Yellow on the Samigina family, they reach out to their DG contacts with surprising results.
With Esther restrained and the Samigina home seemingly safe, the team discovers that the influence of the dreaded play has infested both young and old.
As the team is investigating the Samigina home, an unexpected wrench is thrown into their plans as they come into contact with the home's denizens.
The team gets back to the basics of investigations before things get a little more complicated...
The team takes the scenic route home as they settle in to spy on the staff from the Dorchester.
With Sitri's tunnel "contained" and their time in Vegas coming to a close, the team seeks out the mysterious Encounter Group.
With more questions than answers following their interrogation, M-Cell heads back to the scene of the crime in hopes of a new lead.
As M-Cell retreats into the desert, their quarry may offer more info than they bargained for.
In the aftermath of the battle with the Cherub, Team Lady-Puncher is back at it again as they try to get the hell out of Dodge!
M-Cell is armed to the teeth and jumping at shadows as they prepare to infiltrate the home of Ophelia Sitri and Micheal Witwer.
The team is summoned by some Delta Green higher-ups and learn more about V-Cell's mission.
M-Cell reconnects with their old handler and make a new friend as they prepare for the worst in Sitri's home.
M-Cell touches down in Las Vegas after a flight riddled with oddity only to discover they aren't the only ones on Whitwer and Sitri's trail.
The team prepares for their journey to Vegas and reaches out to some old allies in their time of need.
M-Cell retreats to a room adjacent to 616 and has a long talk about Benji's sanity, their "A-Cell" contact, and their next steps.
Room 616 reveals more of the unnatural than the team expected, and one of them has to take the plunge.
As the team runs down the lead on V-Cell, they find themselves in the Boxer Hotel in a strange room that reveals more than they bargained for.
As M-Cell finishes searching Dr. Barbas' home, they find the possible source for the nefarious King in Yellow books and they discover evidence of another Delta Green team in Boston.
With the team ready to battle the terrifying Lion for the second time, things could go either way in the strange home of their former handler.
With Dr Barbas... dealt with... the team turns their attention back to his home and make preperations to deal with the hostiles therein.
With the team having barely survived their brush with the unnatural, their attention turns to their new mission: Agent Exeter AKA Dr. Elias Barbas.
With Benedict moments from death, the team prepares for the fight of their lives against, quite literally, a death machine.
The mission takes an unexpected turn as their briefing officer becomes the focus of their investigation as team's list of allies grows shorter and shorter
The team reaches out for support in their infiltration of the Dorchester House only to be confronted with evidence that this operatoin may go deeper and higher than what they were expecting.
The more time that the team spends in the Dorchester, the more they start to see the cracks appear as they delve into the missing agents and start to uncover evidence of foul play.
As the team begins to explore the Dorchester Psychiatric Hospital, it doesn't take long for things to start to smell fishy...
The team arrives to Boston and prepares for the mission briefing in an unassuming local restaurant. As they are assigned the mission to look into the disappearance of missing Delta Green agents, a blast from the past comes from a strange poem found at the scene...
In the season premiere of second chapter of Delta Green's Impossible Landscapes, M-Cell is reunited after 20 long years. After receiving a strange summons to a mission briefing, Hank, Benji, and Benedict conspire and prepare amongst each other while their sanity nears its breaking point.
In episode zero for the second season of Impossible Landscapes, the team delves into everything that has happened between 1995 and 2015 as they prepare for the next operation.
Benedict, Benji, and Hank do their best to contain the Night Floors situation before the weight of Delta Green comes crashing down around them.
M-Cell hears from their handler who lets them know what is really at stake and A-Cell is always watching...
As the team pulls at a thread of truth on the streets of New York City, they are surprised to see what comes unraveled and where it takes them.
Truth turns out to be stranger than fiction as the team explores the history of the apartment building's strange architect...
As the M-Cell team comes into contact with more denizens of the Night Floors, one of the crew brings a little more back with them than they may have bargained for.
The team explores the otherworldy library in Michelle's apartment and discovers that they aren't the only ones unwittingly pulled into the Night Floors.
The team comes to blows with one of the strange tenants of the Macallistar building and has to face the dark side of working for Delta Green.
Benedict, Benji , and Hank uncover more clues as to the nature of the strange Night Floors as they begin to pull on the interconnecting strings between the Macallistar building, Abigail's disappearance, and a peculiar play called the King in Yellow...
As the sun goes down on the Macallistar building, the team uncovers more weirdness with the tennants and finds themselves stepping directly into the unnatural as they continue their search for Abigail.
Things go from strange to bizarre as the team further investigates the Macallistar building and makes some odd discoveries in Abigail's apartment that may have been there all along...
Civilians get caught in the splash zone as our agents continue to dig into the mysterious circumstances of the Macallistar Building and its tenants.
Our three Delta Green agents continue their investigations in 1995 New York City as the unnatural begins to make its presence known...
We begin our journey into Delta Green: Impossible Landscapes! Brad, Dace, and Gian join Handler Joe to begin investigations into the mysterious disappearance of a young artist in New York City 1995.
In our session zero Brad, Dace, and Gian sit down with Joe to hammer out the agents that will be going on this mind-bending Delta Green adventure into the unknown!
Brad, Dace, Gian, and Joe are glad you welcome you to the podcast and talk about what Delta Green is to us!
This episode of The Sanity Check follows Ch3 Ep23-24 of Delta Green: Impossible Landscapes.